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Lombardia

509506111Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1148
+13
🇲🇽 Franks · Mexico
1121
+14
🇦🇷 Japanese · Argentina
1119
+14
🇲🇽 Italians · Mexico
1114
+14
🇧🇴 Khmer · Bolivia
1110
-16
🇨🇱 Jurchens · Chile
1106
-15
🇨🇴 Bulgarians · Colombia
1089
-14
🇦🇷 Georgians · Argentina
973
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,008 11:17 16:11 32:18 ⛏ Fast Castle
35 1,375 11:40 25:06 —
30 1,201 11:25 16:22 — ⛏ Fast Castle
28 1,127 12:47 19:36 — ⚔ Scouts FC
27 1,086 13:43 32:41 —
24 959 9:09 24:18 39:46
22 892 11:14 14:11 — ⛏ Fast Castle
18 700 11:05 16:54 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,650 8,850 4,395 1,585 29,480 36,072
11,325 9,995 6,025 1,660 29,005 33,015
13,135 8,140 4,990 1,685 27,950 31,548
11,745 8,930 3,070 1,490 25,235 26,714
9,795 5,782 3,480 1,835 20,892 26,632
8,775 6,078 2,590 325 17,768 19,462
9,300 5,808 1,120 1,100 17,328 18,499
5,950 3,960 730 3,145 13,785 14,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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