AoeStats
← KakashiSenpai

Arabia

506561582Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 51m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1052
+14
🇵🇪 Sicilians · Peru
993
+16
🇹🇼 Tupi · Taiwan
982
+17
🇨🇴 Ethiopians · Colombia
1068
-18
🇨🇴 Khmer · Colombia
984
-15
🇨🇴 Cumans · Colombia
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,623 9:44 27:26 47:23 ⚔ Archer Rush
30 1,550 11:10 20:03 40:30 ⛏ Fast Castle
28 1,448 10:20 24:18 46:12 ⚔ Tower Rush
26 1,369 9:29 27:06 37:44 ⚔ Scout Rush
24 1,229 9:44 26:10 43:03 ⚔ Scout Rush
18 912 9:52 23:20 43:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,680 11,600 12,275 3,680 49,235 56,910
19,520 16,005 7,235 3,850 46,610 49,178
14,870 17,917 9,965 1,155 43,907 46,677
16,880 8,583 11,195 1,500 38,158 43,869
15,190 11,915 6,880 3,575 37,560 38,945
9,435 7,273 3,385 1,950 22,043 25,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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