AoeStats
← KakashiSenpai

Arena

506519372Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 69m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1045
+15
🇲🇽 Khmer · Mexico
1042
+15
🇦🇷 Bohemians · Argentina
1005
+17
🇵🇪 Sicilians · Peru
975
+18
🇪🇸 Poles · Spain
1063
-18
🇩🇪 Teutons · Germany
1029
-17
🇺🇦 Khmer · Ukraine
1016
-16
🇩🇪 Persians · Germany
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,556 13:04 17:11 26:12 ⛏ Fast Castle
33 2,343 11:55 16:11 36:46 ⛏ Fast Castle
21 1,469 11:00 15:11 33:50 ⛏ Fast Castle
20 1,381 10:51 17:40 29:47 ⛏ Fast Castle
20 1,431 10:36 15:50 36:51 ⛏ Fast Castle
19 1,298 12:23 17:33 36:20 ⛏ Fast Castle
14 950 11:24 15:42 29:24 ⛏ Fast Castle
13 938 12:39 16:13 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,525 38,535 11,240 1,180 115,480 129,533
39,550 40,920 13,705 2,075 96,250 132,930
35,500 22,625 27,710 2,455 88,290 96,344
29,195 23,490 26,485 3,900 83,070 124,133
27,530 31,110 16,995 3,585 79,220 113,530
26,140 19,165 15,420 5,430 66,155 73,583
24,825 28,955 10,225 1,945 65,950 71,431
20,250 14,165 10,670 4,400 49,485 54,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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