AoeStats
← 1695

Arabia

509754608Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 44m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
742
+18
705
+19
🇦🇷 Inca · Argentina
798
-19
🇦🇷 Franks · Argentina
769
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 989 10:58 21:22 33:37 ⚔ Archer Rush
19 825 10:30 19:15 36:36 ⛏ Fast Castle
14 605 10:21 22:36 41:45 ⚔ Scout Rush
14 642 14:20 18:46 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,125 10,480 5,105 1,530 33,240 35,868
13,265 7,505 8,475 1,050 30,295 37,473
9,505 7,882 5,335 1,435 24,157 25,232
7,805 4,573 3,250 2,800 18,428 18,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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