AoeStats
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Arabia

508741018Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 66m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
765
+14
🇦🇷 Maya · Argentina
757
+15
🇦🇷 Franks · Argentina
733
+15
🇦🇷 Magyars · Argentina
739
-15
🇧🇷 Portuguese · Brazil
736
-33
🇵🇪 Franks · Peru
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,565 11:19 26:17 40:11 ⚔ Scout Rush
19 1,263 13:45 19:01 35:51 ⛏ Fast Castle
16 1,064 15:28 20:38 38:37 ⛏ Fast Castle
15 1,018 12:08 16:08 38:27 ⛏ Fast Castle
12 829 13:31 19:39 37:59 ⛏ Fast Castle
6 383 16:16 26:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 12,684 7,260 2,180 41,349 58,480
16,315 9,328 12,140 1,700 39,483 52,627
15,865 14,589 6,460 2,220 39,134 46,385
13,225 10,929 9,505 3,450 37,109 46,532
12,020 11,917 7,295 1,185 32,417 36,549
8,050 8,405 1,350 750 18,555 22,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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