AoeStats
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Arena

509398349Analyzed
1v1 RM · 5d ago on Sep 26, 2026· 77m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
391
+17
🇵🇹 Britons · Portugal
417
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,823 14:45 23:17 39:59 ⛏ Fast Castle
13 1,037 13:50 21:57 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,835 26,610 24,125 4,605 86,175 87,680
43,010 22,335 10,600 3,380 79,325 91,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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