AoeStats
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Lombardia

507131964Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 85m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1511
+9
🇫🇷 Teutons · France
1393
+14
🇫🇷 Lithuanians · France
1332
+17
🇫🇷 Hindustanis · France
1374
-14
🇬🇧 Mongols · United Kingdom
1360
-14
🇬🇧 Lithuanians · United Kingdom
1311
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 4,589 11:08 15:04 31:25 ⛏ Fast Castle
39 3,375 8:11 19:00 34:29 ⚔ Scout Rush
35 3,001 9:46 14:22 31:41 ⛏ Fast Castle
33 2,798 13:02 16:51 28:30 ⛏ Fast Castle
31 2,672 9:16 21:45 33:17 ⚔ Scout Rush
27 2,284 9:08 14:34 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,540 65,979 46,215 2,250 176,984 180,477
105,750 30,509 19,910 2,660 158,829 171,967
67,315 33,282 53,530 3,445 157,572 160,442
72,280 47,422 21,360 4,895 145,957 153,264
54,720 46,358 37,310 6,360 144,748 161,505
73,670 37,053 21,875 4,725 137,323 170,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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