AoeStats
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Black Forest

507128675Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 22m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1596
+9
🇺🇸 Huns · United States
1570
+10
🇺🇸 Dravidians · United States
1535
+11
🇫🇷 Jurchens · France
1525
-14
🇫🇷 Italians · France
1402
-9
🇫🇷 Byzantines · France
1339
-7
Player eAPM Actions Feudal Castle Imperial Opening
61 1,336 11:28 — — ⚔ Scout Rush
54 1,190 19:52 — —
42 917 12:15 17:23 — ⛏ Fast Castle
28 621 20:08 — —
25 541 16:19 20:25 — ⛏ Fast Castle
23 503 12:15 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,900 3,551 250 305 9,006 9,176
4,300 2,636 250 155 7,341 7,989
3,875 2,511 250 300 6,936 7,722
3,075 2,599 1,140 35 6,849 7,653
2,875 1,552 50 95 4,572 5,822
2,700 914 50 0 3,664 4,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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