AoeStats
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Lombardia

508304012Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 74m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
918
+13
🇬🇧 Persians · United Kingdom
769
+19
🇨🇴 Bohemians · Colombia
874
-17
🇳🇱 Persians · Netherlands
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,277 12:10 23:03 37:57 ⚔ Archer Rush
24 1,778 13:10 18:50 31:55 ⛏ Fast Castle
20 1,478 9:58 18:43 36:28 ⛏ Fast Castle
12 926 11:14 20:33 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,810 31,175 29,045 3,910 95,940 98,601
31,315 34,600 15,730 3,900 85,545 106,385
22,060 29,102 20,350 3,450 74,962 91,617
27,330 24,800 11,935 3,650 67,715 81,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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