AoeStats
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Highland

504047583Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 80m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
893
+16
🇩🇪 Persians · Germany
889
+16
🇩🇪 Spanish · Germany
888
+16
🇬🇧 Britons · United Kingdom
956
-19
🇬🇧 Berbers · United Kingdom
933
-18
🇬🇧 Persians · United Kingdom
788
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,544 9:00 26:42 49:36 ⚔ Fire Galleys into Fish Boom into Scouts
37 2,953 12:05 29:09 45:52
33 2,672 11:07 20:12 50:05 ⚔ Scouts into Archers
31 2,493 12:07 28:31 47:32 ⚔ Fish Boom into Fire Galleys into Archers
27 2,174 11:44 20:06 33:32 ⛏ Fish Boom into Fire Galleys FC
13 1,017 12:11 21:26 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,630 33,570 16,330 3,800 117,330 118,411
40,970 34,075 31,770 2,565 109,380 141,297
28,240 26,460 29,700 2,395 86,795 88,858
39,620 24,640 18,620 2,950 85,830 134,585
23,075 35,380 21,830 2,475 82,760 92,236
28,345 22,299 14,450 2,980 68,074 107,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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