AoeStats
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Black Forest

503198003Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 86m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
942
+14
🇬🇧 Huns · United Kingdom
917
+16
🇬🇧 Persians · United Kingdom
766
+22
🇩🇪 Huns · Germany
923
-18
🇦🇿 Persians · Azerbaijan
922
-18
🇹🇷 Inca · Türkiye
879
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,658 15:55 20:21 36:40 ⛏ Fast Castle
30 2,557 14:29 22:13 35:30 ⚔ Archer Rush
27 2,303 14:36 20:48 32:16 ⛏ Fast Castle
20 1,742 11:10 19:13 27:39 ⛏ Fast Castle
19 1,639 11:43 21:03 30:29 ⛏ Fast Castle
12 1,072 13:41 18:06 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,305 17,727 43,925 1,740 152,697 161,518
60,670 54,925 26,060 3,450 145,105 153,934
31,360 40,272 21,740 2,580 95,952 113,954
47,565 19,395 25,005 3,450 95,415 133,197
40,075 30,232 14,685 3,170 88,162 89,206
38,945 24,336 18,725 3,300 85,306 92,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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