Glade
510420384Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
36m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Pagliacci's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,510 analysed 1v1 players on Glade.
Pagliacci
A
Feudal Age
9:09
vs 10:40
top 8%
Castle Age
24:53
vs 19:44
btm 12%
Imperial Age
—
vs 35:08
btm 0%
eAPM
79
vs 30
top 3%
First military
8:02
vs 13:37
top 9%
▲
Fast Feudal Age at 9:09 — faster than 92% of analysed players on Glade
▼
Slow Castle Age at 24:53 — slower than 88% of analysed players on Glade
▲
High eAPM (79) — top quarter of analysed players
▲
Early military at 8:02 (Champi Scout) — earlier than 91% of analysed players on Glade
▲
Town centers almost never idle — 27s across the first 24:53
ShukunKuroi
B
Feudal Age
8:59
vs 10:40
top 6%
Castle Age
21:24
vs 19:44
btm 34%
Imperial Age
34:02
vs 35:08
top 41%
eAPM
28
vs 30
btm 44%
First military
11:26
vs 13:37
top 35%
▲
Fast Feudal Age at 8:59 — faster than 94% of analysed players on Glade
▼
Loom after the Feudal click (18:14) — usually safest before it
▲
Town centers almost never idle — 35s across the first 21:24