AoeStats
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Black Forest

510852944Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 43m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Jurchens · Brazil
993
+18
🇺🇸 Romans · United States
971
+19
🇦🇹 Teutons · Austria
1038
-19
🇦🇹 Burgundians · Austria
1023
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,519 12:44 17:17 39:51 ⛏ Fast Castle
34 1,491 12:44 16:20 — ⛏ Fast Castle
27 1,167 12:52 17:11 42:59 ⛏ Fast Castle
22 948 12:42 22:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,600 12,016 5,605 1,790 39,011 43,572
13,775 15,786 6,430 835 36,826 42,365
15,190 13,339 4,595 1,700 34,824 35,443
12,865 9,959 5,520 1,600 29,944 33,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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