AoeStats
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Arabia

510011627Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 69m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
978
+15
🇺🇸 Sicilians · United States
954
+15
🇦🇷 Khitans · Argentina
955
-15
🇦🇷 Mongols · Argentina
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,636 9:48 22:34 44:35 ⚔ Scout Rush
25 1,751 9:25 25:04 40:51 ⚔ Scout Rush
17 1,142 10:20 17:13 57:13 ⛏ Fast Castle
16 1,096 13:07 29:38 48:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,595 21,571 11,845 3,780 65,791 90,171
30,590 17,793 13,555 3,515 65,453 75,051
22,200 14,854 11,115 5,395 53,564 56,274
11,620 26,309 3,080 300 41,309 45,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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