AoeStats
← Spicy Boy

Pilgrims

510268851Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 6m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
939
+16
🇺🇸 Inca · United States
933
+17
🇲🇽 Slavs · Mexico
912
+18
🇺🇸 Georgians · United States
879
+19
999
-20
🇨🇳 Hindustanis · China
965
-42
🇮🇳 Tatars · India
932
-17
🇨🇳 Koreans · China
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 185 — — — ⛏ Fish Boom
25 159 — — —
20 132 — — —
16 102 — — — ⛏ Fish Boom
12 79 — — — ⛏ Fish Boom
11 73 — — —
7 48 — — —
3 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 1,125 50 100 1,725 1,049
590 810 50 100 1,550 1,013
250 975 0 100 1,325 859
300 800 0 100 1,200 633
300 600 0 100 1,000 501
300 575 0 100 975 625
200 625 50 100 975 471
0 275 0 100 375 597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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