AoeStats
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Lombardia

509828053Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
950
+16
🇺🇸 Goths · United States
932
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🇹🇼 Byzantines · Taiwan
928
+17
🇺🇸 Persians · United States
926
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🇨🇳 Slavs · China
1050
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🇭🇰 Teutons · Hong Kong SAR China
1012
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🇳🇿 Japanese · New Zealand
882
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🇺🇸 Burgundians · United States
825
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,301 11:02 16:17 30:24 ⛏ Fast Castle
22 937 11:38 21:26 —
14 588 11:35 19:42 32:19 ⛏ Fast Castle
14 602 11:48 23:00 40:52 ⛏ Fast Castle
14 583 10:04 22:44 — ⛏ Fast Castle
5 207 34:22 — —
4 187 11:42 — —
3 141 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,905 10,115 6,335 2,800 40,155 47,447
17,125 9,505 4,550 3,275 34,455 42,197
17,625 10,385 4,895 1,125 34,030 42,117
12,655 11,443 3,855 2,330 30,283 34,508
8,195 6,350 2,025 1,400 17,970 18,231
2,400 575 50 0 3,025 7,946
1,450 519 0 0 1,969 2,567
900 300 0 0 1,200 1,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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