AoeStats
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Arena

504440189Analyzed
3v3 RM · 25d ago on Sep 5, 2026· 55m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1077
+14
🇦🇺 Portuguese · Australia
1018
+16
🇦🇺 Georgians · Australia
1015
+16
🇨🇿 Teutons · Czechia
1053
-17
🇦🇺 Wei · Australia
1024
-15
🇮🇹 Teutons · Italy
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
37 2,033 9:45 15:48 38:53 ⛏ Fast Castle
37 2,041 10:13 15:31 35:10 ⛏ Fast Castle
31 1,724 10:47 18:44 39:55 ⛏ Fast Castle
27 1,515 13:13 20:14 30:58 ⚔ FC into Skirms
16 880 11:08 15:50 50:33 ⛏ Fast Castle
3 157 17:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,905 29,530 28,480 3,950 80,865 86,587
22,885 12,225 12,930 2,510 50,550 64,531
22,750 8,395 14,500 4,750 50,395 53,259
13,900 16,890 8,635 7,200 46,625 49,991
22,840 8,845 11,940 2,050 45,675 58,986
2,750 2,165 40 0 4,955 7,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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