AoeStats
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Lombardia

508311971Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 57m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Spanish · Greece
974
+15
🇬🇷 Khmer · Greece
945
+16
🇬🇷 Teutons · Greece
941
+16
🇦🇷 Magyars · Argentina
925
+17
🇷🇺 Mongols · Russia
965
-16
🇩🇪 Maya · Germany
945
-16
🇦🇷 Maya · Argentina
944
-16
🇹🇷 Italians · Türkiye
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,660 11:59 15:31 32:36 ⛏ Fast Castle
27 1,563 10:25 17:29 40:32 ⛏ Fast Castle
26 1,516 13:00 17:14 48:29 ⛏ Fast Castle
21 1,207 14:39 18:59 36:26 ⛏ Fast Castle
14 810 13:48 18:23 42:41 ⛏ Fast Castle
14 819 11:30 16:50 44:09 ⛏ Fast Castle
11 634 10:06 22:06 — ⚔ Archer Rush
9 521 13:11 21:40 50:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,590 18,604 32,095 2,165 100,454 107,013
22,870 17,600 14,155 2,350 56,975 59,534
23,475 15,504 10,430 5,350 54,759 66,917
23,475 14,354 10,965 1,075 49,869 57,860
20,770 7,700 7,115 850 36,435 49,378
16,715 5,706 8,340 750 31,511 31,909
11,375 7,090 1,000 1,900 21,365 22,383
5,375 5,090 3,690 0 14,155 16,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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