AoeStats
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MegaRandom

508214591Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 46m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
927
+17
🇮🇳 Huns · India
926
+17
🇹🇼 Cumans · Taiwan
915
+17
🇪🇸 Spanish · Spain
890
+18
🇨🇳 Ethiopians · China
994
-19
🇨🇳 Sicilians · China
957
-18
🇹🇼 Slavs · Taiwan
953
-42
🇵🇰 Turks · Pakistan
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,606 11:00 16:09 34:52 ⛏ Fast Castle
33 1,518 11:51 22:55 31:06 ⛏ Fast Castle
23 1,093 10:36 16:15 32:20 ⛏ Fast Castle
19 895 10:42 23:23 37:36 ⚔ Scout Rush
19 885 11:20 18:24 35:23 ⛏ Fast Castle
18 843 11:36 15:25 35:45 ⛏ Fast Castle
16 759 11:59 23:59 37:59 ⛏ Fast Castle
15 693 11:41 24:48 39:32 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,030 17,345 13,945 950 60,270 74,356
28,650 16,700 12,725 1,500 59,575 67,175
22,480 13,830 13,120 1,535 50,965 59,667
20,460 9,952 11,595 850 42,857 46,606
19,980 13,761 5,415 950 40,106 52,449
19,045 6,172 11,570 0 36,787 38,422
15,265 12,935 6,630 815 35,645 42,338
11,020 9,395 3,470 400 24,285 26,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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