AoeStats
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Fortress

509138461Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 25m 3s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
959
+13
🇷🇺 Wei · Russia
857
+17
🇮🇪 Dravidians · Ireland
701
+23
🇪🇸 Goths · Spain
887
-18
🇹🇷 Magyars · Türkiye
878
-18
🇭🇰 Burgundians · Hong Kong SAR China
856
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 722 6:55 11:35 — ⛏ Fast Castle
27 681 6:53 16:25 — ⛏ Fast Castle
16 405 10:03 14:46 — ⛏ Fast Castle
15 365 9:45 15:31 — ⛏ Fast Castle
14 356 9:15 22:03 — ◆ FC into Fast Imp
7 165 9:24 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,605 4,540 2,740 1,600 16,485 18,239
6,775 4,625 2,200 750 14,350 14,850
6,650 5,865 1,400 220 14,135 16,604
4,900 4,450 1,955 100 11,405 12,120
4,395 3,935 250 850 9,430 10,793
4,665 2,585 910 100 8,260 11,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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