AoeStats
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Black Forest

508412198Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 49m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
773
+15
🇨🇳 Spanish · China
767
+15
🇧🇴 Teutons · Bolivia
711
+36
🇮🇹 Britons · Italy
773
-16
🇧🇪 Bohemians · Belgium
745
-16
🇫🇷 Spanish · France
725
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,181 14:14 19:57 39:28 ⛏ Fast Castle
21 1,059 21:40 29:40 46:25 ⛏ Fast Castle
20 983 12:12 23:19 — ⚔ Archer Rush
16 802 14:04 22:49 39:36 ⛏ Fast Castle
16 789 20:40 31:28 43:51 ⛏ Fast Castle
13 666 11:50 21:32 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,310 18,795 9,415 4,295 48,815 61,368
21,055 14,005 9,060 3,200 47,320 57,002
17,420 14,145 3,510 1,240 36,315 41,309
11,950 11,618 6,070 3,245 32,883 39,524
13,540 6,774 7,295 2,150 29,759 34,822
9,930 6,872 3,065 1,750 21,617 22,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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