AoeStats
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Black Forest

508231040Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 38m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Chinese · Belgium
736
+9
🇩🇪 Franks · Germany
674
+11
🇸🇪 Goths · Sweden
614
+13
🇨🇳 Shu · China
731
-17
🇨🇳 Chinese · China
487
-8
🇬🇧 Inca · United Kingdom
464
-8
Player eAPM Actions Feudal Castle Imperial Opening
18 702 12:28 23:20 37:39 ⛏ Fast Castle
16 613 14:27 19:53 27:02 ⛏ Fast Castle
14 521 12:31 20:36 30:49 ⛏ Fast Castle
13 503 13:23 22:20 36:19 ⛏ Fast Castle
10 391 12:56 18:33 34:14 ⛏ Fast Castle
9 348 15:03 22:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,645 7,900 8,550 750 35,845 37,179
14,450 13,487 2,240 1,350 31,527 35,268
13,675 10,295 4,350 2,490 30,810 36,942
9,815 8,432 4,095 1,770 24,112 26,105
10,975 8,185 2,390 1,590 23,140 30,883
7,910 10,279 3,155 750 22,094 26,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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