AoeStats
← khalil_II

Black Forest

503481395Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 80m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
835
+18
🇺🇸 Teutons · United States
816
+19
🇦🇷 Chinese · Argentina
882
-19
🇦🇷 Turks · Argentina
882
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,840 13:51 24:06 36:10 ⛏ Fast Castle
21 1,690 14:47 20:45 34:41 ⛏ Fast Castle
19 1,490 12:28 23:14 37:08 ⛏ Fish Boom FC
13 1,019 15:24 19:03 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,635 30,383 33,950 4,280 124,248 147,542
38,215 46,194 25,695 3,200 113,304 116,109
38,510 36,215 21,250 6,150 102,125 114,358
48,825 19,609 25,620 1,830 95,884 122,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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