AoeStats
← khalil_II

QS Arena

503477277Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 35m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
927
+15
🇷🇺 Slavs · Russia
847
+18
🇦🇷 Chinese · Argentina
899
-17
🇦🇷 Portuguese · Argentina
899
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 889 8:22 14:52 29:43 ⛏ Fast Castle
23 821 9:17 16:44 — ⛏ Fast Castle
21 747 9:43 13:56 29:44 ⛏ Fast Castle
19 686 10:59 22:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,215 7,425 6,745 1,700 31,085 35,055
11,555 8,620 3,425 1,025 24,625 28,760
9,075 7,885 4,535 2,050 23,545 26,636
8,400 8,173 3,725 960 21,258 28,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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