AoeStats
← khalil_II

QS Arena

503249463Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
882
+17
🇦🇷 Spanish · Argentina
882
+17
🇹🇷 Persians · Türkiye
912
-49
🇹🇷 Gurjaras · Türkiye
912
-49
Player eAPM Actions Feudal Castle Imperial Opening
23 1,010 9:16 13:47 27:29 ⛏ Fast Castle
21 922 9:46 19:15 30:53 ⛏ Fast Castle
17 739 7:47 21:46 36:07 ⛏ Fast Castle
13 559 7:20 19:55 26:20 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,640 18,465 10,885 2,915 53,905 58,504
21,565 14,310 7,920 2,225 46,020 54,134
15,045 10,185 6,800 3,200 35,230 37,796
14,705 7,050 5,700 2,050 29,505 38,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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