AoeStats
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Arena

509165406Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 53m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1271
+9
🇻🇪 Teutons · Venezuela
1029
+19
🇺🇸 Celts · United States
929
+23
🇹🇷 Hindustanis · Türkiye
1193
-21
🇹🇷 Ethiopians · Türkiye
1109
-17
🇹🇷 Cumans · Türkiye
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,811 10:34 17:35 40:29 ⛏ Fast Castle
48 2,610 11:54 15:47 32:20 ⛏ Fast Castle
35 1,909 12:47 17:29 34:08 ⚔ FC into Archers
33 1,773 11:12 14:51 29:19 ⛏ Fast Castle
30 1,644 11:48 22:30 42:13 ⛏ Fast Castle
26 1,412 13:22 18:34 41:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,920 23,495 34,225 1,600 133,240 138,419
39,485 20,985 21,600 3,575 85,645 91,839
28,880 25,295 11,165 4,300 69,640 79,283
18,205 22,160 6,605 3,825 50,795 68,621
19,290 18,163 8,625 2,800 48,878 58,361
15,750 11,351 5,710 1,805 34,616 34,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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