AoeStats
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Nomad

510172500Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 60m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1070
+15
🇧🇷 Koreans · Brazil
1067
+15
🇷🇺 Magyars · Russia
1060
-15
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,317 15:38 25:04 39:11 ⚔ Scout Rush
26 1,553 14:54 23:04 42:29 ⛏ Fish Boom
16 991 15:33 29:01 46:42 ⛏ Fast Castle
16 978 14:29 21:04 32:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,995 25,516 9,850 4,160 70,521 75,859
24,620 22,895 8,990 6,215 62,720 72,363
21,645 13,620 9,715 2,150 47,130 52,089
13,905 11,590 6,255 3,675 35,425 43,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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