AoeStats
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MegaRandom

510140102Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 2m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1054
+15
🇸🇪 Khmer · Sweden
1047
+15
🇺🇸 Bohemians · United States
1040
+15
🇫🇷 Cumans · France
1128
-20
🇸🇪 Persians · Sweden
988
-13
🇺🇸 Japanese · United States
963
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 184 — — —
53 117 — — —
46 101 — — —
36 80 — — —
26 58 — — —
3 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 378
500 100 0 0 600 396
250 100 0 0 350 245
50 100 0 0 150 142
0 100 0 0 100 102
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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