AoeStats
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Arabia

510133622Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 48m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1046
+15
🇺🇸 Franks · United States
1024
+16
🇨🇴 Hindustanis · Colombia
1031
-16
🇺🇸 Khmer · United States
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,213 9:43 21:27 30:36 ⚔ Scout Rush
24 1,159 10:28 16:32 38:16 ⛏ Fast Castle
18 859 9:17 24:07 41:45 ⚔ Scout Rush
14 659 12:11 20:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,700 14,686 7,700 2,805 45,891 53,625
11,135 13,435 11,780 1,500 37,850 55,265
15,090 11,563 6,960 2,250 35,863 39,783
9,700 12,711 1,755 1,715 25,881 29,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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