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Oasis

509972240Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1165
+10
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1074
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🇦🇷 Portuguese · Argentina
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🇦🇷 Franks · Argentina
936
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,408 9:26 20:27 30:34 ⛏ Fast Castle
47 2,145 10:48 15:49 41:47 ⛏ Fast Castle
27 1,254 11:09 19:34 31:13 ⛏ Fast Castle
23 1,067 10:32 19:29 37:58 ⚔ Archer Rush
22 1,024 11:37 16:18 33:43 ⛏ Fast Castle
21 973 10:30 16:15 35:07 ⛏ Fast Castle
21 974 10:43 15:38 33:04 ⛏ Fast Castle
14 645 14:45 26:25 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,320 20,222 10,095 2,620 65,257 70,152
29,355 15,205 12,450 4,160 61,170 78,404
24,190 20,350 11,465 4,100 60,105 65,973
22,535 12,680 11,970 4,085 51,270 60,734
11,100 12,450 9,230 3,025 35,805 39,183
11,355 14,970 3,425 1,350 31,100 37,338
10,085 9,105 5,500 3,330 28,020 31,435
12,560 8,240 5,260 880 26,940 42,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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