AoeStats
← {WaZzU'P} Recluta4!

Fortress

510197311Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 92m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Saracens · Morocco
1270
+11
🇲🇦 Hindustanis · Morocco
1125
+17
🇲🇦 Magyars · Morocco
1055
+20
🇲🇦 Britons · Morocco
1044
+20
🇺🇸 Byzantines · United States
1259
-21
🇨🇭 Spanish · Switzerland
1165
-18
🇦🇷 Mongols · Argentina
1120
-16
🇻🇪 Burgundians · Venezuela
1046
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 5,646 7:48 12:03 23:41 ⛏ Fast Castle
49 4,541 8:08 12:12 25:14 ⛏ Fast Castle
37 3,453 7:45 12:56 21:53 ⛏ Fast Castle
32 2,953 7:47 14:22 33:44 ⛏ Fast Castle
32 2,912 10:04 14:13 28:53 ⛏ Fast Castle
29 2,716 7:43 14:22 28:32 ⛏ Fast Castle
25 2,317 6:33 12:15 31:13 ⛏ Fast Castle
23 2,097 7:15 11:55 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,240 24,227 76,640 6,015 206,122 223,466
90,100 54,890 29,130 2,800 176,920 191,549
40,120 41,310 71,250 950 153,630 175,989
46,095 54,210 34,305 4,705 139,315 188,618
56,400 22,885 53,130 1,285 133,700 150,018
57,570 20,375 52,120 1,535 131,600 143,605
46,720 51,245 17,160 6,590 121,715 147,944
36,365 32,560 12,775 1,345 83,045 85,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.