AoeStats
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Lombardia

509762536Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 5m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1372
+13
🇵🇪 Hindustanis · Peru
1345
+14
🇨🇱 Mongols · Chile
1306
+15
🇨🇱 Wei · Chile
1285
+16
🇺🇸 Hindustanis · United States
1380
-18
🇫🇷 Ethiopians · France
1331
-16
🇺🇸 Teutons · United States
1276
-14
🇨🇭 Mongols · Switzerland
1192
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 420 — — —
63 377 — — —
54 325 — — —
51 306 — — —
45 269 — — —
38 228 — — —
30 181 — — —
29 175 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 165 0 0 1,565 1,550
1,100 250 0 0 1,350 1,289
850 250 50 0 1,150 1,044
700 300 0 0 1,000 1,170
750 187 50 0 987 1,101
600 225 0 0 825 868
650 150 0 0 800 871
400 125 0 0 525 609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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