AoeStats
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Nomad

509751574Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1237
+17
🇦🇷 Vietnamese · Argentina
1219
+17
🇨🇱 Lithuanians · Chile
1211
+18
🇧🇷 Mongols · Brazil
1185
+19
🇺🇸 Tatars · United States
1281
-20
🇺🇸 Japanese · United States
1276
-19
🇨🇳 Malians · China
1239
-17
🇨🇭 Maya · Switzerland
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,782 14:51 22:35 43:07 ⛏ Fish Boom FC into Galleys
49 2,429 13:45 19:59 40:43 ⛏ Fish Boom FC
47 2,354 12:33 20:19 39:18 ⛏ Fish Boom into Galleys FC
44 2,159 15:08 23:21 41:09 ⛏ Fish Boom FC
39 1,943 13:10 18:33 41:18 ⛏ Fast Castle
31 1,541 13:52 22:41 — ⛏ Fish Boom into Galleys FC
26 1,314 13:54 26:22 37:45 ⚔ Fish Boom into M@A into Archers
13 665 12:18 22:31 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,330 15,921 12,870 1,900 53,021 62,762
18,095 17,495 8,790 3,030 47,410 50,173
18,675 16,285 4,595 1,915 41,470 48,945
11,450 16,985 8,140 3,100 39,675 43,268
13,170 10,665 11,665 2,250 37,750 38,214
10,250 12,341 7,575 2,150 32,316 31,903
6,760 10,785 4,020 1,715 23,280 25,448
9,285 9,111 2,865 1,145 22,406 26,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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