AoeStats
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Fortress

508111398Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 60m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 3,003 8:52 12:42 29:22 ⛏ Fast Castle
46 2,819 7:50 12:19 43:10 ⛏ Fast Castle
41 2,527 8:16 13:47 27:23 ⛏ Fast Castle
40 2,413 6:38 14:40 31:27 ⛏ Fast Castle
33 2,000 8:18 15:23 38:24 ⛏ Fast Castle
28 1,731 8:39 12:45 35:27 ⛏ Fast Castle
26 1,608 8:37 14:21 27:32 ⛏ Fast Castle
18 1,114 8:46 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,295 22,388 24,540 510 114,733 123,737
39,110 41,230 16,400 10,420 107,160 138,785
35,780 38,310 11,045 1,485 86,620 100,498
39,400 15,672 22,870 1,640 79,582 89,832
32,715 15,825 15,260 1,980 65,780 71,077
20,035 20,430 16,415 2,010 58,890 76,325
23,435 19,440 8,395 535 51,805 58,015
17,980 8,770 12,775 1,820 41,345 51,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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