AoeStats
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Arena

508098911Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 107m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1172
+12
🇻🇪 Georgians · Venezuela
1088
+15
🇨🇭 Bengalis · Switzerland
1082
+16
🇧🇷 Khmer · Brazil
1045
+17
🇧🇪 Maya · Belgium
1089
-16
🇺🇸 Persians · United States
1080
-15
🇵🇱 Romans · Poland
1075
-15
🇺🇸 Khmer · United States
1057
-38
Player eAPM Actions Feudal Castle Imperial Opening
63 6,689 10:43 15:43 32:52 ⛏ Fast Castle
45 4,832 11:26 16:34 29:39 ⛏ Fast Castle
38 4,101 10:44 15:52 31:44 ⛏ Fast Castle
37 3,924 12:05 15:06 34:42 ⛏ Fast Castle
30 3,244 10:32 20:14 31:48 ⚔ Drush FC
28 3,044 10:38 16:33 31:35 ⛏ Fast Castle
20 2,132 10:41 18:14 32:30 ⛏ Fast Castle
18 1,921 11:23 19:15 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
123,400 58,670 41,275 2,800 226,145 239,639
83,045 87,075 42,945 3,135 216,200 240,018
98,860 36,028 70,855 4,595 210,338 253,788
81,005 41,615 78,580 6,865 208,065 214,159
116,660 37,495 42,910 6,150 203,215 220,510
67,960 68,120 26,425 4,930 167,435 172,092
96,030 30,255 9,020 2,450 137,755 153,274
59,715 23,645 32,750 4,305 120,415 125,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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