AoeStats
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MegaRandom

508091720Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 57m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1112
+17
🇺🇸 Japanese · United States
1103
+18
🇺🇦 Slavs · Ukraine
1082
+19
🇧🇪 Maya · Belgium
1070
+19
🇺🇸 Inca · United States
1212
-21
🇦🇷 Wu · Argentina
1124
-18
🇨🇭 Goths · Switzerland
1114
-17
🇻🇪 Khitans · Venezuela
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,475 13:05 24:08 40:08 ⚔ Scout Rush
44 2,563 14:32 20:23 — ⛏ Fast Castle
41 2,382 11:48 20:52 36:18 ⛏ Fast Castle
34 1,953 14:26 22:35 — ⚔ M@A Rush
31 1,795 13:59 21:26 43:34 ⚔ Archer Rush
26 1,482 13:22 24:47 — ⚔ Scouts into Skirms
24 1,400 13:23 17:04 34:35 ⛏ Fast Castle
16 910 17:09 24:00 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,375 24,023 4,705 1,050 81,153 81,807
32,090 29,720 7,040 1,965 70,815 75,744
34,065 22,438 9,095 320 65,918 66,560
29,075 31,617 3,845 400 64,937 69,806
24,415 12,107 9,095 1,100 46,717 48,025
16,800 11,300 6,270 755 35,125 39,849
10,075 12,607 5,665 105 28,452 27,924
7,735 9,350 1,550 300 18,935 18,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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