AoeStats
← {WaZzU'P} Recluta4!

Nomad

508086173Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 41m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1187
+16
🇹🇷 Koreans · Türkiye
1180
+16
🇹🇷 Spanish · Türkiye
1158
+17
🇪🇸 Japanese · Spain
1090
+20
🇬🇧 Berbers · United Kingdom
1239
-19
🇺🇸 Bulgarians · United States
1212
-19
🇧🇷 Magyars · Brazil
1154
-16
🇨🇭 Turks · Switzerland
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,754 14:16 18:47 — ⛏ Fish Boom FC
39 1,614 14:45 19:33 39:59 ⛏ Fish Boom FC
27 1,130 15:33 20:29 — ⛏ Fish Boom FC
27 1,128 14:52 19:06 38:46 ⛏ Fish Boom into Fire Galleys FC
24 987 15:44 20:11 34:20 ⛏ Fish Boom FC
24 978 16:56 22:44 — ⛏ Fish Boom FC
22 898 14:37 20:33 — ⛏ Fish Boom into Fire Galleys FC
20 827 13:33 17:51 38:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,675 17,289 5,590 4,005 35,559 35,647
11,825 10,705 4,870 3,550 30,950 34,204
9,450 10,535 6,405 750 27,140 28,310
11,760 8,161 3,720 850 24,491 27,916
8,875 9,575 2,450 1,840 22,740 23,743
12,020 7,525 1,205 1,055 21,805 23,773
7,835 6,120 3,415 1,600 18,970 20,671
5,560 5,722 1,445 1,050 13,777 13,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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