AoeStats
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Black Forest

507879590Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 61m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1274
+14
🇺🇸 Georgians · United States
1240
+15
🇨🇴 Spanish · Colombia
1235
+15
🇵🇪 Sicilians · Peru
1216
+16
🇺🇸 Portuguese · United States
1227
-15
🇺🇸 Spanish · United States
1225
-15
🇨🇴 Maya · Colombia
1220
-15
🇻🇪 Tatars · Venezuela
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,147 13:47 17:31 33:14 ⛏ Fish Boom FC
46 2,805 12:40 19:11 33:48 ⛏ Fast Castle
46 2,794 14:29 18:07 35:47 ⛏ Fish Boom FC
41 2,499 11:44 15:57 33:44 ⛏ Fish Boom FC
41 2,500 11:35 18:02 33:27 ⛏ Fish Boom FC
26 1,583 12:24 17:09 33:00 ⛏ Fish Boom FC
26 1,579 11:56 16:45 33:52 ⛏ Fast Castle
25 1,544 16:42 20:56 36:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,530 27,478 34,580 5,790 115,378 125,986
41,785 47,082 22,270 2,490 113,627 133,596
44,615 23,781 16,835 5,965 91,196 98,741
26,345 34,973 16,770 2,235 80,323 89,016
32,270 28,126 14,900 2,805 78,101 85,402
29,700 22,508 23,185 2,105 77,498 87,130
22,565 32,413 17,735 4,440 77,153 85,147
23,530 22,221 6,355 1,355 53,461 55,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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