AoeStats
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Black Forest

507874391Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1210
+17
🇺🇸 Spanish · United States
1208
+17
🇺🇸 Portuguese · United States
1205
+17
🇺🇸 Huns · United States
1176
+18
🇨🇴 Saracens · Colombia
1286
-19
🇨🇴 Goths · Colombia
1262
-19
🇨🇴 Koreans · Colombia
1201
-16
🇲🇽 Aztecs · Mexico
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,202 11:37 15:55 29:22 ⛏ Fish Boom FC
41 1,871 11:52 16:33 28:12 ⛏ Fish Boom FC
30 1,376 12:26 17:32 30:29 ⛏ Fish Boom FC
25 1,121 9:54 16:46 33:21 ⛏ Fast Castle
24 1,093 10:57 16:36 31:15 ⛏ Fast Castle
24 1,108 14:24 18:50 37:52 ⛏ Fast Castle
20 893 11:57 19:03 36:24 ⛏ Fish Boom FC
17 793 12:20 17:45 32:38 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,040 18,683 15,580 3,715 79,018 85,002
33,620 15,115 13,445 850 63,030 74,138
19,170 23,470 7,405 2,025 52,070 61,497
16,960 13,460 12,700 950 44,070 53,874
16,275 15,641 10,710 200 42,826 67,592
17,210 17,243 6,225 855 41,533 49,956
9,695 10,998 4,455 1,410 26,558 29,672
11,110 6,729 4,655 1,545 24,039 27,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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