AoeStats
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Pilgrims

507868334Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 24m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1177
+16
🇪🇸 Spanish · Spain
1110
+18
🇲🇽 Saracens · Mexico
1079
+20
🇺🇸 Berbers · United States
1217
-21
🇬🇧 Persians · United Kingdom
1202
-19
🇨🇳 Huns · China
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 793 13:47 20:34 — ⛏ Fish Boom FC
22 553 12:10 19:27 24:04 ⛏ Fish Boom FC into Fast Imp
16 410 16:51 21:30 — ⛏ Fast Castle
2 56 — — —
2 41 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,570 9,625 1,255 200 17,650 22,508
4,500 5,760 620 775 11,655 13,920
3,135 2,682 980 750 7,547 8,320
0 475 0 100 575 45
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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