AoeStats
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Arena

507156889Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1188
+12
🇨🇭 Chinese · Switzerland
1073
+16
🇻🇪 Vietnamese · Venezuela
1063
+17
🇨🇱 Mongols · Chile
1027
+18
🇨🇴 Inca · Colombia
1108
-17
🇧🇪 Bohemians · Belgium
1085
-16
🇩🇿 Ethiopians · Algeria
1075
-15
🇨🇱 Hindustanis · Chile
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,486 10:43 17:07 35:22 ⛏ Fast Castle
41 1,949 11:00 15:05 30:28 ⛏ Fast Castle
32 1,503 11:21 15:35 31:31 ⛏ Fast Castle
29 1,377 10:48 15:14 31:53 ⛏ Fast Castle
27 1,269 11:36 15:46 33:01 ⛏ Fast Castle
27 1,265 10:46 15:56 34:11 ⛏ Fast Castle
24 1,128 11:00 15:57 28:54 ⛏ Fast Castle
21 988 14:30 28:04 — ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
45,600 14,653 17,625 1,080 78,958 83,774
18,065 22,200 15,020 4,200 59,485 69,118
23,055 18,845 11,985 1,700 55,585 58,588
20,180 12,105 8,375 1,795 42,455 46,157
19,835 14,365 4,770 750 39,720 49,366
13,505 13,070 8,860 2,250 37,685 40,443
11,840 12,900 9,215 1,695 35,650 43,174
11,070 11,855 4,755 1,600 29,280 32,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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