AoeStats
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MegaRandom

507150137Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 63m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1170
+18
🇨🇭 Cumans · Switzerland
1051
+22
🇬🇧 Franks · United Kingdom
1234
-21
🇲🇽 Aztecs · Mexico
1177
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 3,515 10:41 25:18 42:37 ⚔ Scout Rush
55 3,476 11:54 17:15 36:16 ⚔ Archer Rush
35 2,218 8:46 18:43 38:18 ⚔ M@A FC
19 1,228 12:05 15:53 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,280 29,706 20,670 6,480 91,136 112,708
32,295 26,506 24,585 3,410 86,796 87,192
26,655 20,213 15,210 4,075 66,153 71,370
28,005 11,390 14,770 2,900 57,065 63,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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