AoeStats
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Arabia

504117132Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,202 12:48 17:52 37:48 ⚔ Archer Rush
53 2,964 10:18 18:56 37:53
51 2,842 9:46 28:40 43:59 ⚔ Archers into Skirms
35 1,969 9:11 20:58 — ⚔ Scout Rush
33 1,827 10:01 28:21 46:41 ⚔ Archer Rush
31 1,722 13:15 16:56 28:46 ⛏ Fast Castle
27 1,511 10:56 14:32 33:42 ⛏ Fast Castle
24 1,316 13:02 22:15 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,245 23,395 18,500 3,550 75,690 86,767
38,790 15,631 14,015 1,600 70,036 76,306
29,065 20,666 12,815 1,455 64,001 67,403
17,710 22,246 16,825 2,250 59,031 66,346
17,950 11,968 12,970 3,905 46,793 53,819
20,575 13,082 8,365 1,800 43,822 45,908
13,400 12,290 4,965 2,170 32,825 41,395
11,325 12,148 4,555 2,580 30,608 31,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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