AoeStats
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Arena

504113529Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 34m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1173
+14
🇨🇭 Vikings · Switzerland
1096
+17
🇹🇼 Mongols · Taiwan
1132
-16
🇳🇴 Gurjaras · Norway
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,982 10:20 15:18 — ⛏ Fast Castle
38 1,341 11:01 14:43 28:13 ⛏ Fast Castle
33 1,139 11:12 15:33 — ⛏ Fast Castle
21 720 10:30 14:23 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,110 10,701 4,960 850 36,621 38,497
12,915 7,080 3,810 2,810 26,615 28,514
7,425 8,895 4,780 100 21,200 22,585
7,655 6,720 3,660 2,080 20,115 25,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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