AoeStats
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Arabia

503717669Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 58m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1213
+12
🇲🇽 Byzantines · Mexico
1205
+12
🇲🇽 Cumans · Mexico
1181
+13
🇺🇸 Portuguese · United States
1174
-15
🇻🇪 Maya · Venezuela
1093
-11
🇨🇭 Lithuanians · Switzerland
1089
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 3,929 10:33 25:07 44:54 ⚔ Archer Rush
64 3,764 10:05 21:49 51:59 ⚔ Archer Rush
61 3,546 11:04 17:38 — ⛏ Fast Castle
48 2,824 10:26 21:38 44:40 ⚔ Archer Rush
40 2,318 10:56 24:14 48:18 ⚔ Archers into Skirms
30 1,771 10:30 25:22 49:50

Resources

Player Food Wood Gold Stone Spent Collected
24,555 25,108 17,745 1,800 69,208 72,247
17,125 26,830 22,580 2,255 68,790 73,540
28,990 20,485 10,385 3,075 62,935 66,811
23,725 15,020 14,730 2,380 55,855 60,636
17,340 8,459 10,995 235 37,029 38,743
9,400 13,074 8,130 1,900 32,504 32,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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