AoeStats
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Black Forest

503711597Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 61m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1160
+14
🇻🇪 Italians · Venezuela
1075
+18
🇨🇭 Vietnamese · Switzerland
1071
+18
🇨🇦 Koreans · Canada
1115
-17
🇨🇦 Turks · Canada
1115
-17
🇨🇦 Bohemians · Canada
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,727 11:00 15:47 34:14 ⛏ Fast Castle
55 3,401 11:10 18:24 33:19 ⛏ Fast Castle
40 2,454 11:40 17:07 37:11 ⛏ Fast Castle
39 2,402 11:37 19:31 29:38 ⛏ Fast Castle
28 1,696 13:26 18:46 22:54 ◆ FC into Fast Imp
21 1,292 12:52 16:48 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,685 27,751 30,955 1,665 116,056 120,923
28,705 34,226 13,030 2,345 78,306 84,952
17,160 33,650 18,630 3,505 72,945 75,266
13,960 24,875 16,680 4,000 59,515 65,896
18,800 12,905 20,635 1,685 54,025 55,586
15,300 14,577 6,425 3,025 39,327 40,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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