AoeStats
← {WaZzU'P} Recluta4!

QS Arena

503498012Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 46m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1152
+10
🇫🇷 Khmer · France
1120
+11
🇨🇭 Hindustanis · Switzerland
1051
+14
🇲🇽 Wei · Mexico
950
+19
🇲🇽 Persians · Mexico
1032
-14
🇺🇸 Bulgarians · United States
1030
-14
🇫🇷 Goths · France
1015
-14
🇺🇸 Italians · United States
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,328 8:00 12:51 33:52 ⛏ Fast Castle
45 2,093 9:32 15:55 30:57 ⛏ Fast Castle
34 1,602 8:27 13:01 28:32 ⛏ Fast Castle
29 1,334 8:13 14:33 38:28 ⛏ Fast Castle
28 1,287 8:11 12:01 26:55 ⛏ Fast Castle
23 1,091 8:20 12:06 29:14 ⛏ Fast Castle
18 817 8:18 12:06 27:59 ⛏ Fast Castle
13 588 10:23 14:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,645 21,691 22,315 1,745 70,396 87,245
33,645 20,075 13,300 1,560 68,580 84,447
22,360 19,810 17,595 3,100 62,865 74,145
15,200 23,051 14,005 1,785 54,041 65,069
18,805 11,195 10,200 1,305 41,505 43,441
23,815 11,090 2,545 2,930 40,380 50,696
15,720 13,420 5,230 850 35,220 47,508
7,600 6,365 1,335 965 16,265 17,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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