AoeStats
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Arena

507935839Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 38m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1417
+13
🇨🇦 Mongols · Canada
1414
+13
🇩🇪 Khmer · Germany
1373
+14
🇮🇳 Burgundians · India
1282
+18
🇨🇳 Dravidians · China
1368
-16
1357
-15
🇨🇳 Franks · China
1352
-15
🇨🇳 Slavs · China
1280
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,369 11:07 15:15 30:44 ⛏ Fast Castle
38 1,460 9:19 13:57 29:12 ⛏ Fast Castle
37 1,435 10:47 15:28 — ⛏ Fast Castle
35 1,343 11:01 15:17 38:05 ⛏ Fast Castle
33 1,284 11:28 15:25 30:22 ⛏ Fast Castle
25 976 11:21 15:38 34:10 ⛏ Fast Castle
22 841 10:45 13:56 27:35 ⛏ Fast Castle
21 825 11:06 15:09 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,220 12,280 9,425 950 47,875 54,837
20,820 14,916 9,860 950 46,546 52,651
16,825 14,020 10,525 4,100 45,470 53,570
17,620 10,475 6,355 2,410 36,860 49,429
15,275 10,805 7,215 870 34,165 35,282
11,120 12,110 7,565 1,500 32,295 34,960
9,860 14,579 5,020 1,615 31,074 38,191
5,075 7,050 1,515 2,000 15,640 18,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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