AoeStats
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Arena

504834969Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 44m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1445
+8
🇩🇪 Poles · Germany
1377
+11
🇮🇳 Wei · India
1267
+15
🇮🇳 Byzantines · India
1208
+17
🇦🇷 Khmer · Argentina
1323
-16
🇲🇽 Khitans · Mexico
1283
-14
🇲🇽 Franks · Mexico
1207
-11
🇨🇴 Portuguese · Colombia
1193
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,575 11:16 15:15 37:51 ⛏ Fast Castle
46 2,058 11:17 15:28 34:00 ⛏ Fast Castle
41 1,837 9:39 16:57 33:22 ⛏ Fast Castle
34 1,496 10:50 15:31 34:27 ⛏ Fast Castle
30 1,350 10:25 14:53 33:20 ⛏ Fast Castle
26 1,145 12:26 16:41 — ⛏ Fast Castle
22 994 10:50 15:09 34:28 ⛏ Fast Castle
21 930 10:36 16:58 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,400 10,930 24,555 850 69,735 70,034
24,420 12,665 15,560 2,250 54,895 58,988
24,485 18,370 10,615 310 53,780 57,110
22,145 13,155 8,465 2,180 45,945 51,074
18,130 8,600 9,070 1,705 37,505 41,797
16,140 10,435 7,565 2,035 36,175 36,839
11,325 9,163 3,035 1,090 24,613 27,031
9,295 6,910 3,225 1,505 20,935 22,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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