AoeStats
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Four Lakes

507616623Analyzed
1v1 RM · 14d ago on Sep 19, 2026· 40m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1076
+18
🇧🇷 Magyars · Brazil
1113
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,175 12:09 21:24 — ⚔ Fish Boom into Archers
34 1,403 10:29 23:01 — ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,755 16,319 3,750 1,950 34,774 35,231
13,390 10,363 8,785 2,050 34,588 36,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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